Clear the mountain of cards by chaining them one higher or one lower. Long chains score big.
The deck is empty and no card fits your pile.
0 cards left on the mountain · score 0
Clear every card from the mountain at the top.
Every card you play in a row grows your chain: the 1st is worth 10, the 2nd 20, the 3rd 30… Drawing from the deck ends the chain. Clearing the mountain adds 200, plus 25 for every card still in the deck.
Look ahead: pick the card that leads to another match. Free the face-down cards early. Every deal can be cleared. Hint suggests a move; if you run out, +3 cards can rescue you once per deal.